AI Insights · Timothy · April 2024
Top 5 3D Anime Games on Android in Italy Q1 2024
In Q1 2024, the top 5 3D Anime games on Android in Italy showed varied performance in downloads, revenue, and active users, with notable trends for each game.
In Q1 2024, the top 5 3D Anime games on Android in Italy demonstrated diverse performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, reveals intriguing trends for each game.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a significant peak in weekly revenue at the start of January, reaching approximately $109K. However, revenue fluctuated throughout the quarter, stabilizing around $29K to $49K in March. Weekly downloads ranged from 2.1K to 4.6K, with a noticeable increase to 3.9K in the final week of March. Active users declined from 218K at the beginning of January to around 139K by the end of March.
Genshin Impact by COGNOSPHERE PTE. LTD. showed a consistent weekly revenue pattern, peaking at around $44K in early January and late January, before gradually decreasing to approximately $16K by the end of March. Downloads were steady, starting at 5.4K in the first week of January and lowering to around 2.5K by the end of March. Active users fluctuated, peaking at 81K in late January and settling at 67K by the end of the quarter.
Honkai: Star Rail, also by COGNOSPHERE PTE. LTD., had a varied revenue pattern, starting at $29K in the first week of January and peaking at approximately $83K by the end of March. Downloads saw a significant rise in early February, reaching around 11.3K, and later settled at 6.1K by the end of March. Active users showed an overall upward trend, starting at 40K and climbing to 47K by the quarter's end.
The Seven Deadly Sins from Netmarble experienced a decline in weekly revenue from $45K in early January to around $15K by the end of March, with a brief peak at $22K in early March. Downloads were relatively low, starting at 1.1K in early January and fluctuating around 500 by the end of March. Active users decreased from 11K in early January to approximately 7.7K by the end of March.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. demonstrated a steady revenue pattern, peaking at approximately $15K in late January and maintaining around $4.5K to $7.2K in March. Downloads varied, starting at 4.4K in early January and decreasing to around 878 by the end of March. Active users showed a decline from 23K in early January to approximately 15.8K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.